Module 1 Activity Research

Weekly Activity Template

Mikaela Mariel Cadiz


Project 1


Module 1

PLACEHOLDER TEXT, put a description here or you will lose grades

Activity 1

Initial arduino testing with the breadboard. Understanding how the breadboard works through experimenting with cable positions and how they relate to electricity exchange. <a href='https://www.youtube.com/embed/tgbNymZ7vqY' target='_blank'><p>Project Video Link</p></a> Working with resistors for the first time. This is a singular resistor. This activity is to understand how resistors work and how to position the cables. <div class='container'><iframe class='responsive-iframe' src='https://www.youtube.com/embed/tgbNymZ7vqY'></iframe></div> Expanding on the last circuit with two resistors and two lights. Observed that one of the lights is dimmer than the other. These are two blinking lights paired with the Arduino IDE that alternate in when they blink. They are programmed to blink at different times. We experimented to have them blink at the same time and explored different timings. Experimenting with a button in relation to the light. When the button is pressed, the light turns on.

Activity 2

Brought back the Makey Makey and connected it to a ProtoPie file, where each button was assigned to a colour lighting up. Learned how to connect the two. Turned the knob and watched how it changed the temperature UI elements. The humidity UI elements changed when blowing into the Arduino. We were able to see the data by blowing into the Arduino’s heat sensor. The software then quantified it. I saw the digits increase and then slowly decrease as time went on. Downloading ProtoPie Connect & connecting it to both the Arduino and the ProtoPie file. We were able to see the humidity data change live on the side, which was pretty cool. Opening the ProtoPie file given to us and scanning the QR code to use it on our phones. This way, we can control the ProtoPie file straight from our mobile device in real time.

Activity 3

This screenshot shows when the Arduino knob was turned all the way up. The data messages on the screen display ‘100’  in relation to the action. This screenshot shows when the Arduino knob was turned down. The data messages on the screen display ‘43  in relation to the action. This is a physical image of Jesse turning the Knob. Some of the data was blocked, so we had to press an arrow to let it flow through. Followed Steve’s tutorial in class and started getting used to TouchDesigner’s interface. This is a “create dialog” box to edit the 3D circle graphic. Expanding upon TouchDesigner’s functions by adding multiple elements to the 3D circle, which is affected by the data— lighting, phong, rendering, transform, camera.

Research Activity


WGSN Consumer Trend Research

We did a lot of research on consumer trends as given by WGSN articles, but the ones we focused on were Sensorial Design and Inclusive Mobility. We also did further research on consumer trends apart from the main two articles used. Originally, Jesse and I wanted to do something surrounding the automotive industry, as we had a Thrustmaster T.Flight Hotas X (piloting simulator device), hence the extra research we did. We took a while to narrow down what we wanted to do and find our niche, so we read through a few more articles.

Computing activity resarch work. Image of the Sensorial Design article. Image of the Inclusive Mobility article.

WGSN Personas Research

Our two personas were The Privacy Keepers and the Conventionalists based on our idea.

Computing activity persona work. Image of the Privacy Keepers. test2Lorem ipsum dolor sit amet, consectetur adipiscing elit

HMI Research

HMI research when considering our articles. Our HMI's were How Might I...
Ensure that the design remains inclusive and accessible for the most amount of people?
Create a design that allows for inclusive accessibility while also fitting the individual’s needs?

Computing activity HMI work. Image of the the Conventionalists article. test2Lorem ipsum dolor sit amet, consectetur adipiscing elit

Project Path

Ultimately, we chose the DESIGN path with an artistic approach to multi-sensory therapy via the creation of a personalized, accessible sensory pod found in typically overstimulating public spaces. There is a general demographic, but there is also a specific focus on neurodivergent individuals who often experience sensory overload.

Computing activity pathways work. Image of Snoezelen room. Image of Snoezelen room.

Project 1 Concept


Project 1 Concept

Based on our activities, my project partner and I were inspired by TouchDesigner’s graphic capabilities and projection mapping. We are particularly interested in TouchDesigner because it is a new software to us, and a good learning opportunity. We were specifically inspired by the project that detected heat energy and used the Arduino’s knobs to change the graphics on TouchDesigner.

The Sensory Pod we want to create is highly conceptual and futuristic— the point of this project is to sort out the logistics of its actual practical and realistic implementation into the world and in public spaces, including what to consider.

Our idea is to create a cardboard prototype of a pod and have knobs inside the prototype that are connected to an Arduino and directly change the graphics in TouchDesigner. The visuals will be projected with a mini projector. Ideally, the projector would have to be at the top of the pod, but for the sake of the prototype, it will be placed on the ground.

Image of our sensory pod concept idea.
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